![]() What about people who want story text between each map but can only have it after random specific ones? What about unfinished projects that release and have blank map slots so the best they can do is tell the player to skip to the next map and lose all weapons and items in the process? Deus Vult II wouldn't have had to put those filler maps in with MAPINFO. What's so important about, say, loading up a 5 level map pack and once you beat MAP05 you're sent to MAP06 to quit the game on your own? How is using it considered against the spirit of vanilla? I'm not sure if I have seen it directly, but there seems to be a consensus among people that this is the case. ![]() A lot of this is focused on map features or scripting, but MAPINFO is something I've felt should have been adopted widely for a very long time. Lately there's been a lot of questions regarding how ports should advance I've noticed.
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